Virtual Learning Through
Build Your Own Adventure

Above: A graphic from one of the interactive slides in the virtual learning module.
Interactive Learning
Adobe Captivate was used to create this art history interactive learning module. Assets were first designed and assembled in Adobe Photoshop before being imported into Captivate. All stock imagery is royalty-free from pexels.com, while the artwork was downloaded from the museum websites for educational, museum identification purposes.
Below: Scroll through the image gallery to view screens from the interactive learning module.
Gamified Learning
Studies show that gamification, such as a build-your-own-adventure interactive learning module, has "been recognized to impact cognitive development, motivation, and decision making" (Papa, pg. 203). Game-based learning enhances learner engagement through intrinsic and extrinsic motivation.
In the case of this virtual learning, students control their own path through the module and are tested on the museum slides. This simultaneously offers a reward to the learner for successful completion of a task (the ability to continue through the module), as well as the satisfaction of filling a learning gap unique to the individual (Reiser and Dempsey, 2021).
Papa, R. (2016). Media Rich Instruction: Connecting Curriculum To All Learners (Softcover reprint of the original 1st ed. 2014 ed.). Springer.
Reiser, R. & Dempsey, J. (2021). Trends and Issues in Instructional Design and Technology (4th ed.). New York, NY: Pearson.
Above: The video above offers a demonstration of the interactive learning tool.